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Winning the Won Game

IM Danny Kopec and GM Lubomir Ftacnik

Cover of Winning the Won Game

Winning the Won Game
  IM Danny Kopec and GM Lubomir Ftacnik
 


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Here are a few excerpts from the introduction:

Introduction:   The Notion of Brilliance and Winning a Won Game

"Brilliancy in chess is usually associated with some kind of significant sacrifice of material in return for a long term attack on the king.   The sacrificed material will typically be a piece for a pawn or two,   or a queen for a few pieces which don’t quite add up to 9 points, or a long term exchange sacrifice or pawn sacrifice.   Less dramatic or more dramatic material sacrifices may occur, but the notion of brilliance is centered around initiating a surprising (and usually aggressive) concept on the chessboard which takes the game down a certain course.    The player who is awarded with the brilliancy prize is usually one who has played with significant imagination, innovation, and has taken some risks to effect his ideas. ...   If the opponent (or defender) finds a way to defend, a way to exploit material advantage, or a way to return the material to obtain an advantage, then the brilliancy has failed. No doubt, for every 100 attempts at achieving brilliancy there are 99 refutations which prevent labeling the game or effort as 'brilliant.'  In other words, brilliancy does not come easily and that is why Mr. Paul M. Albert, Jr., has been able to offer his generous Brilliancy Prizes at the U.S. Championships ... since 1983."

"In some sense technique is a subset of brilliance.   Brilliance presumes correctness. ... "

"... brilliance, to some extent is dependent on excellent, even brilliant defense by the opponent.   So we can even say that it takes two players to create a brilliant game.   The most brilliant game may be viewed as the one which involves excellent play by both sides, tremendous resistance, blow by blow counterplay and ultimately one side presides, or the game may even end in a draw with the prize being shared by the two players."

"[winning a won game] is the principal challenge which confronts every chessplayer, but particularly defines master chess play and above.   A master is supposed to have demonstrated skill at all phases of play – comfortable in the challenges of opening play, able to negotiate the tactical intricacies and strategical demands of the middlegame, while being able to draw upon sufficient knowledge and technique to win a won ending.   Our many years of experience studying and playing against players at these levels (master and above) finds that such perfect technique is usually lacking.   Masters, even grandmasters may be able to play some parts of the game accurately, but it is still rare that an entire game is played correctly.   Again, bear in mind that correctness here means not giving an opponent any chances which may result in counterplay or equalization of play.   So, in some sense, pure, correct play, nurturing an advantage from one phase of play to another, minute as it may seem, is a form of brilliance."

"... brilliant technique, even with the assistance of a computer for analysis, may just be enough, in itself, to deem a game brilliant.    If Fritz or a similar program couldn’t find a defense or an improvement for the losing side, once an advantage has been established, then the play which resulted in victory may well have been brilliant.   For in the review of most games with computer assistance I think that it is safe to say that computers find errors which can be deemed “value changing”.   That is, they (computers) finds moves which weren’t played and that could change wins to losses or draws."

"... the ideal most brilliant game would be one that spans all three phases of play: opening, middlegame, and ending. It will incorporate opening theoretical content, superb, original, strategical and/or tactical middlegame concepts, where there would be chances for both sides but the ultimate winner emerges with an advantage, and efficient endgame play resulting in victory, or even holding a draw."


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3/7/05